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ZennyDarkstar Games released a new game called A Life Lived and the version is 0.6. The game’s story is about As a young child you are found at the gates of the hospital. After being looked after by the staff, a kind couple who had been at the hospital giving birth to their first child, decided to adopt you and take you home with them (ok it wasnt that simple, but thats a story for another day). We are nearly 2 decades later. You live with, as you now know them, yours parents and sister. You are in your final year in school and already starting to plan the rest of your life. What has this time in your life got planned out for you.. well actually its totally up to you to decide, as this is a sandbox!
Developer: | ZennyDarkstar |
File Size: | 1.85 GB |
Version: | 0.6 |
OS: | Windows, Linux, Mac |
Languages: | English |
Game Version Changelog:
V0.6 Changelog
This is a content update version, voted for by the members of patreon.
- Quest
1 Quest from place holder to finished(Bailey has a little secret) with 3 different outcomes with each resulting in different future interaction and texting. All in place.
This Quest is the most complete quest with outcomes that I have created. It builds on process put in place from the previous Fox quest. This is how I want the sandbox elements of the game to go.
1 Quest has additional steps (What happens on the road). This is going to be a bit of a slow burner quest. Content will be added to the quest at least every few updates.
1 Completely new quest with a start, middle and end. This quest as two completely different paths in it, which the player has to decide between. The main outcome to the quest (which has been built for this version) will be the same from either path, but I am noting which path the player takes and that will play a part in the future.
I was unable to build the other completely new quest due to time, but I have started adding some of the people and locations involved. - NPCs
5 completely new NPCs.. yes I know its what a game with 54 NPCs needed! A single interaction for each of these added.
These are mainly extras in the new quests or the quest that is coming, but I have built them as full fledged NPC for future possible development.
Fixed a few dialogues / missing images for fox
Added a few new interactions for Nan Julie for her new apartment
Bailey now has a full set of chat interactions at all locations she appears plus 1 of 3 other types of unique interactions for each location depending on quest outcomes.
The 3 later interactions also have degrees of severity based on the npcs(Baileys) stats. So the more sub/dom/corrupt she gets the more text and images show. - Locations added
3 main locations added with lots of component parts.
You grandmother Julie now as an apartment
There is a new shop opening up at the mall
And a new mysterious dark alleyway has appear on the map with some sort of club in it! - Save Export
I have done a little more work on the save export and porting old saves into new versions.
Both I feel are more stable with each release. - Engine changes
New way of gaining corruption at the club implemented. - Code line count on v0.55 – 111261
Code line count on v0.6 – 13776
Developer Notes:
The game currently has 70 unique locations, 54NPCs, multiple items, 7 quests and a number of special events. The NPCs and the stories they will have will be varied to cover most fetishes. ALL content can be avoided.. so if you dont like something, dont engage in that part. More information about the game and the direction it will be taking is available on the Patreon page. All I will ask is when you play the game, firstly I hope you enjoy, secondly understand it is the first release, and secondly judge it what it is trying to be and not on what it isnt(hope that makes sense)
Game Images & Screenshots
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All: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD