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New Content:
- THE DUNGEON: The dungeon continues with a bunch of new puzzles and areas to explore, also a new gameplay mechanic has been added. This is he biggest addition to the Dungeon yet.
- A completely new section was added to the dungeon.
- The first Interrogation.
- A bunch of new clues.
- New animations.
- SEX SCENES: A new sex scene with Enna has been added. Repeatable with different dialog the second time you play it.
- BRIGHTNESS: I added a prompt to set your brightness the very first time the game is ever opened.
- RECAP/HELP: Added te recap/help feature when meeting with Moran to enter the Veil. You can use it to recap where you’re at and what you need to do next.
- SOUNDS: I added new sounds and ambiances for the new areas in the dungeon.
- QUIT SCREEN: I added a little custom screen when you quit the game. Nothing major and it definitely needs to be improved, but I wanted to mention it.
Changed Content:
- PROLOG: After last updates sweeping changes to the prolog, this update included a little cleanup to make the new prolog as good as possible. Nothing that warrants a new playthrough I’d say, but I think it’s a welcome improvement. This doesn’t change the story at all.
- CHANGED ENVIRONMENTS:When you open the game you’ll be greeted by a remade magic shop. It was the very first environment I ever built for the game, while I was still developing MIST and it showed. Now it was time to give it a visual makeover.
- Also a slight change to the study, where the blanket on Enna’s bed is now green.
- And an additional small change to the fishing spot that’ll only really come into play in future versions.
- SKIN: I also made some small improvements to the girls skin textures, which can be observed in the renders in 0.3.3, but the change isn’t big enough for me to go back and redo past sections.
- INTRO: I changed the introduction of the actress/Girl #3 to be a bit more visually appealing. Some new renders and a new animation.
- DEMON: I also changed the visuals of the Demon, when you encounter her in the Veil she’ll now look very different. A bit more sexy I’d say.
- HANG OUTS: Enna’s hang outs are now animated. But there are still some very slight bugs in there that I’ll need to iron out, nothing gamebreaking though so I’m leaving it for the next update.
- RE-RENDER: There were some grainy images in the prolog that I rerendered. It wasn’t that noticeable before, but with the new gamma adjustement it became very obvious and needed to change.
- ANIMATION: This is also something that’ll mainly come into play in the future but can be observed in this update already. I figured out a method to do the post production on my animations a lot more similar to my still renders. Previously, that was not possible and they looked a bit less appealing because of it. I hope this’ll make them even better in the future.
- GAMEPLAY CHANGES: This time around there are quite a few small gameplay or UI related changes.
- The brightness slider is now a bit less sensitive.
- Slight adjustment to clue screen to, hopefully, indicate clues offscreen a bit better.
- Adjusted input screen to be centered and a little bit prettier.
- The Veil can now be entered both during the day and during the night. The tutorial was also changed to indicate this new option. But you can only enter the Veil once a day.
- Reduced amount of affinity needed to unlock a datepoint. Basically reducing the grind to unlock a new date or sex scene.
- Slight change to scrollbars to be easier to interact with on Android.
- Changed interaction events in the magic shop to fit the remade shop.
BUGS:
This time around, there are a few known bugs, but nothing that’ll stop you from enjoying the game, I’ll adress them as soon as possible, but I didn’t want to delay the update any further.
- Datepoints: There is a bug that shows you the “Datepoints are full” message, even when they aren’t full. You can just ignore it and keep playing. It happened when I reduced the amount of affinity needed to unlock a datepoint and I haven’t found out where it’s caused yet.
- Hangouts: Just before the uploads I noticed that on some occasions the wrong animation is shown during Enna’s hangouts. Like hanging out with her during the day, but the night animation plays. No gameplay problems, just the visuals.
- Veil Minigame: There is a new minigame in the Veil where, if you leave out one of the possible inspect buttons, you can trigger a scene out of order. Again no gameplay issues, it’s just a bit strange but it’s only about 6-7 lines or so. No big deal, i’ll sort it out next time.
- Portraits: The girls portraits are supposed to be red when a new date is available, but I kinda forgot to maintain that system and it’s not working properly right now. It literally doesn’t matter, but I wanted to mention it.
NOTES:
Yes I know, the patch notes got a bit lengthy this time around. Partly because a lot of work went into the update but also partly because this update I tried to keep track of all the small changes I make. Honestly all my patch notes should look like this, I just forget the details. Even this time I can guarantee that I forgot to mention a bunch of small changes and adjustments that just happen during a day of development. I’m trying to get better at keeping track of it all, but at the same time I feel like it doesn’t really matter all that much.
Either way. This update was a blast to develop and I’m already looking forward to the next one. I feel like all the elements I envisioned two years ago are now slowly coming together. Between the dungeon, the minigames, the hang outs, the pin-ups, the dates and sex scenes there is plenty to do in the game and It’ll only get better as additional girls join the fray. Now that I’m thinking about it, that sounds like I set myself up for a lot of work : D But that’s fine, my vision is slowly coming together and I can’t wait to, in a few years, see the finished game. But even before that, I’m looking forward to the journey that will get us there!
v0.3.2
It’s time for Covenant of Morn version 0.3.2. A large update with plenty of new content and plenty of changes. You might have noticed one already. Yes, the name of the game has changed. It was brought to my attention how the old name was not the smartest choice and so the game is now called COVENANT OF MORN. Now let’s see what’s new and what has changed. As usual, the actual download links will follow later today.
New Content:
THE DUNGEON: It’s finally time to enter the games first dungeon. It’s still early in development and there isn’t a huge amount of content in the dungeon yet, but that will follow in the next few updates.
DATES: Go on three new dates with Enna and learn more about the person behind the bronze mask.
SEX SCENES: Along with the new dates, Enna has two new sex scenes for you to explore. I’m especially proud of the second one.
INTERACTION VIEW: By pressing a new button in the UI, you can interact with certain objects in your house to get some insight or background information.
NEW HANGOUT: Hang out with Enna in the new and improved backyard and get to know her a bit better.
NEW ANIMATIONS: The dungeon comes with a few new animations, so does the main menu now.
GAMMA: I’ve been in contact with Pytom, the creator of Ren’Py, to finally bring you a real gamma adjustment for the game. With it you can now make sure that the game looks correct no matter where you play or how your light situation is.
NEW TITLE: As you can tell, the games title has changed.
DEMO VERSION: From now on there will also be a free demo version that features only the prolog of the game so people can try it out before deciding to buy.
Changed Content:
PROLOG: The entire prolog has been rewritten and plenty of renders have been remade. See a new opening to the story and a changed Enna.
REMADE LOCATIONS: Along with the new prolog, I remade or improved several environments to be more interesting or visually pleasing.
BRIGHTNESS: I also retouched several backgrounds that were either a little too bright or a little too dark. As well as Enna’s first sex scene.
Notes:
This update was a huge undertaking for me and StrayHero (the games editor). We set out to make the opening more engaging and interesting. To give Enna a new dimension and make her more interesting, all while keeping true to the story and who she still is as a character. The story itself has not changed a whole lot. If you don’t want to start from the beginning, you don’t have to. But I still highly recommend starting over for the best experience. I think it is worth it.
That said, I wish everyone a good time with the update! This marks a new chapter for the game and I’m looking forward to building more content and improving on top of this new base in the future. The game still has a long way to go, but I feel like my vision is slowly but surely coming together.