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First, I want to apologize for the length of the update. One scene isn’t very much to add on and isn’t in my usual style of things. I’m not very happy with my progress and I’m sure you all want more than just one scene. However, I made a promise that two months would be my limiting factor and, hell or high water, I would release what I had no matter what and I stuck to it.
I could give you the sob story of my recent IRL issues that almost burned me out of not doing Dungeon Days AT ALL anymore, but I have already talked with the people who need to know about it and done my soul searching to continue on. Yes, I was in a bad state mentally recently. No, I will not elaborate more than that. Just know that it was a large reason why only one scene was done.
Now, what does this mean for Dungeon Days in the future? Will all updates just turn into one scene? Of course NOT! That isn’t the plan whatsoever and never will be. What I have figured out is that doing this, along with balancing real life situations AND a full time job is more than I’m capable of doing with the current setup that I’m doing it in. After long discussions with peers in the VN sphere, we came up with a few ideas that might work out, but settled on one overall big change to how the story will be presented…
Essentially, with this style of VN presentation, I will have to worry about far less renders than before while still being able to produce as much content for you as I possibly can! I’ve looked at how much story I want to say and with the current amount of renders needed to get there… it’s just not going to be feasible. So, instead, I’m going to use a sprite-based style for most of the conversations for now on. HOWEVER, this does NOT mean I’m going to do EVERYTHING in sprites… when it comes to cool action shots or big establishing shots, I’ll be making sure to do excellent, much more focused on, renders on those moments for readers to enjoy! As for the sexy stuff, I’m still deciding on an exact format for that, but I might just do it normally like I’ve been for the last two, we shall see. I’m also going to probably start more traditional and then, over time, see what I can do that can shake things up a bit and make it more unique for Dungeon Days.
I think with that being said, I’ve caught you all up with what I’m hoping will be a good turning point for Dungeon Days. I was really struggling with everything before but with luck, this will allow me to do more for the VN and for you guys while not stressing me out to the point of breakdown. Hopefully, the next Devlog is going to be something much more positive and, if all goes well, I might even start doing the updates one month apart instead of two :V That, and it is looming on the horizon, that dreaded thing all VN devs hate doing but know must be done at some point…
v0.065
As promised, we (Wallace and I) went through and revamped as much as we possibly could in terms of SFX and music! While I didn’t get into doing more SFX in the earlier sections as much as I wanted to, we really tried our best to find more unique and fitting music for every scene and moment in the game! Better mood music, better fighting music, betting timing on it, and better sexy time music even :V So with any hope, the long promised dream will satisfy you all with what we’ve chosen! I really hope you all enjoy it!
Along with that, I also was able to get most of the stuff I wanted to done. There are new animations for the main menu now and as the VN gets along, they will grow in numbers and steadily become a stream of animations at the main menu! For now though, you’ll just have to enjoy our main two peeps, Wes and Pah!
New Modes of play have been added as well. Very simply put, you can now choose All Sex, No Sex, or Choice Sex very quickly at the start of a new game just to simplify and speed up the process. Nothing terribly big, but more of a QoL thing.
The new social media content has also been implemented as you can see, like above with the Koko gif. Not new news, but something that I set up as a goal :V
Everyone was asking for it, so I provided it… Translations for the Italian and Thieves Cant sections for some QoL stuff :V It was something I could provide. I had a misstep and thought it would be better for like, mysterious purposes, but I guess not lol. I’ll be sure to translate sections like that in the future :V
I’m still working on the new Goblin Tier for Subscribestar and Patreon and just need to round out a few more details before getting more into it, so that may be a little bit more, but should be cool for those interested! Keep checking my Patreon/Subscribestar out for more details!
And obviously, I’ve done a bunch of miscellaneous background improvements, such as writing, coding, some odd errors, organizing, etc etc. I’ve been doing all kinds of stuff to help myself for future versions of Dungeon Days along with more organizational stuff to keep Dungeon Days floating well for you to play.
Oh, and, of course, there is an Easter Egg in Dungeon Days now. Find it if ya can :V
With that though, our regularly scheduled content is immediately starting and I can’t wait to show you guys the upcoming story! I’m far more prepared for things now and know exactly what I’ll be doing and, with hope due to new strategies, I won’t need the 2 month stretch to release the next update :V So with that, if you haven’t enjoyed v0.06 yet, you’ll be really enjoying it with all new music and SFX in this one!
v0.06
=1825+ Renders!
=47 Animations!
=New UI!
=Gallery for all the sexy scenes!
= VERY big Koko lewd scene!
=New Characters and Redesigns!
=Over 21k words!
v0.052 Hotfix
N/A
v0.05
===715+ Renders!
===22 Animations! (Really excited to see how everyone likes them)
===Celeste lewd scene!
===MORE SAVE SLOTS! (not much more but some more… new UI will have many more, trust me)
===LOTS of new Sound Effects!
===Some minor bug fixes for Linux users!
===General edits such as the Pah vs Vanhi scene!
===NEW sound effects for the beginning of the game (up to where Wes and Pah get to the town)
v0.04
N/A
v0.03
N/A
v0.02
N/A
v0.01 Release