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Noemi’s Toscana Rebirth v0.21 – “The Worst Best Friend”
Content
⦁ 3 Full Scenes (for 89 Total).
⦁ 75 New Scene Rendered CGs (for 1406 Total)
⦁ 1 Reworked Existing Scene Rendered CG, to correct an issue only noticed post release.
⦁ Added 30 playable days to the game time for True Mode (now up until the start of Day 231 / Month 8 Day 22 – Monday). NOTE: In an attempt to help rebalance the game and curb run-on, contentless grind days, we’ve pushed the Total Day Count backwards in a previous version, rather than forwards. All players who were past Day 231 from a previous version will have 30 fresh days in game to play from Day 201.
⦁ 8 Completely New Gameplay Rendered CGs (for 242 Total)
– 8 New Outcomes for the Restaurant Manager section, 2 each per girl to Promote task, one for Proactive attitude (Red Sword – Attacking Sal’s Rep) and the other for Reactive attitude (Green Shield – Building Noe’s Rep). Both sets are newly added Lv3 “Good” Outcomes, which are added to the total play pool once Noe reached 9 Nerve or higher and are the sexiest, most rep earning of the job thus far.
⦁ 1 New Semi-Permanent scene specific Outfit added to Noemi’s wardrobe, simply Brad’s working apron and nothing else.
⦁ ~23,750 New Words of Text and Dialogue
Noemi’s Toscana Rebirth v0.21 – “The Worst Best Friend”
Content
⦁ 3 Full Scenes (for 89 Total).
⦁ 75 New Scene Rendered CGs (for 1406 Total)
⦁ 1 Reworked Existing Scene Rendered CG, to correct an issue only noticed post release.
⦁ Added 30 playable days to the game time for True Mode (now up until the start of Day 231 / Month 8 Day 22 – Monday). NOTE: In an attempt to help rebalance the game and curb run-on, contentless grind days, we’ve pushed the Total Day Count backwards in a previous version, rather than forwards. All players who were past Day 231 from a previous version will have 30 fresh days in game to play from Day 201.
⦁ 8 Completely New Gameplay Rendered CGs (for 242 Total)
– 8 New Outcomes for the Restaurant Manager section, 2 each per girl to Promote task, one for Proactive attitude (Red Sword – Attacking Sal’s Rep) and the other for Reactive attitude (Green Shield – Building Noe’s Rep). Both sets are newly added Lv3 “Good” Outcomes, which are added to the total play pool once Noe reached 9 Nerve or higher and are the sexiest, most rep earning of the job thus far.
⦁ 1 New Semi-Permanent scene specific Outfit added to Noemi’s wardrobe, simply Brad’s working apron and nothing else.
⦁ ~23,750 New Words of Text and Dialogue
Noemi’s Toscana Rebirth v0.19 – “Finding Frankie”
We’re back again in Noemi’s life, with a batch of 30 days walking in her beloved wedge heels. Frankie, as the name suggests, has taken the top spot in our focus, adding 3 scenes to her own arc and taking it to double it’s size with 6 total now. Kelsey also gets in on the action, and also doubles her arc size from 1 to 2 scenes totals. In addition, we’ve not only added new gameplays to the mix, but a whole new gameplay activity to Noe’s time off for it, so all around Philly it’s added goodness.
– Technical information
⦁ Version: 0.19 (“Finding Frankie” Release)
⦁ Weight: 3.17 GB
⦁ Weight Packed: 2.45 GB
– Content
⦁ 4 Full Scenes (for 83 Total).
⦁ 81 New Scene Rendered CGs (for 1258 Total)
⦁ Added 30 playable days to the game time for True Mode (now up until the start of Day 181 / Month 7 Day 1 – Sunday). NOTE: In an attempt to help rebalance the game and curb run-on, contentless grind days, we’ve pushed the Total Day Count backwards in this version, rather than forwards. All players who were past Day 180 will have 30 fresh days in game to play from Day 150.
⦁ 4 Completely New Gameplay Rendered CGs (for 222 Total)
– 4 New Team Bonding Outcomes for the Downtime section, all on the brand-new activity “Clubbing”, and all focused on raising Frankie’s Competitive stat. These Outcomes bring this activity’s chain from 1-4 outcomes, matching the same levels reached by all other activities so far.
⦁ 2 New Semi-Permanent Outfits added to the girls’ wardrobe. Normally we’d detail this a bit more, but to avoid giddy spoilers, we’ll leave it at that.
⦁ ~29,500 New Words of Text and Dialogue
– Features
⦁ Continuation of the Frankie arc, it’s first time as the major focus and now the fifth arc to be majorly developed so far. Frankie’s personal arc now reaches to 6 scenes total so far. Frankie’s time as a buttoned down, bottled up, middle-aged woman is starting to wear on her, so to get the most out of her waitress, and to help a friend, Noe decides to push her to open up more. Reminder: To unlock Frankie’s personal arc scenes you need to use her as a waitress to earn tips during workdays.
⦁ The pick-up and continuation of Kelsey’s arc as well, boosting her personal arc by 1 scene to a total of 2 (now she’s no longer the sole lowest developed arc). It’s time to see Kelsey’s own personal worries, yes she has them, come to the surface as she shows she’s not all tease and tongue-in-cheek, much to Noemi’s annoyance. Reminder: Like with Frankie, to unlock Kelsey’s personal arc scenes you need to use her as a waitress to earn tips during workdays also.
⦁ Small but impactful expansion of the Downtime Activities section, as we add the 7th possible Activity to Noe’s options for her days off. This new activity, “Clubbing”, opens up chances for her to spent her nights at the local bar, blowing off steam and otherwise getting to enjoy being young and sexy, at least for a while. Currently, all outcomes for this activity are tied to Team Bonding (and Frankie), which unlock after viewing Frankie’s 4th scene in her personal arc. Additional outcomes for Relax/Self-Improve mode will be considered in the mid-to-distant future, as progress and technical limits allow.
⦁ With the addition of both late intro Frankie scenes and also the new Downtime Activity, a new level of strategy is at last emerging from the game’s design as intended. Frankie is now the first of the 3 added waitresses who can be trained in all 3 stats for gameplay, allowing her to now become adept at being your primary Promo Girl with time invested, as well as now providing an incentive to drive using Frankie as more than a cook. Now planning your days, your character builds over the long run, and making use of all your girls talents as they come will play a role in enjoying Noemi’s Toscana Rebirth to the fullest (in True Mode, of course, Endless Mode is still as free to grind out wins as needed).
– Community Feedback
⦁ We’ve further rebalanced the game, this time with an eye to making use of True Mode’s planned experience and the overall feel of achievement from playing and advancing through the Restaurant Manager sections. In addition to the new features above, we’ve purposefully relanced the gameplay’s Total Days, by cutting out about 3 months worth of empty days that accumulated over the course of adding versions previously. Now the game has a tighter window of playable time in True Mode, though all content is still available with 1-2 months to spare just in case, if playing moderately well. This means new players and those who start new games (not required at all) will face less of an open “no man’s land” of days in later portions. Please note, all returning players who have played pasted the new end point, Day 180 will be teleported back 30 days before that point so can still unlock all this version’s new content. Nothing but the day count has been reset. All progress, tips, earnings, stats, etc are kept perfectly intact. Players with game saves before Day 150 (the new starting point for returning players) will be unaffected by any changes. Players with game saves already between Day 150 and Day 180, please see Known Issues below.
Please also be aware, that this is a game in active development, pre-v1.0 release, and so things like this are expected to occur at times as we manage constantly adding content and players’ experience. We expect this will happen again in future, but we’ll do out best to keep distribution to a minimum.
⦁ We’ve updated a few older scenes with a few lines of improved texts, mostly Asana arc scenes (1-2 lines in a handful of scenes), and a few typos/improved language in a handful repeatable gameplays for the Restaurant Manager section, mostly on Kriem’s outcomes. This has come from reports of typos from multiply players, and our own replaying/testing experience. Thanks to those who helped by reporting typos!
⦁ We’ve pushed back Frankie’s arc’s 3rd scene (added in v0.18) and it’s earliest play point by a week in game as per player feedback, as it can appear too soon after Kelsey joins for the texts to make sense for players focused on Frankie in the early game.
⦁ We’ve added in Stress relief to the Damon Arc scene “Letting it All Hang Out” which despite being on the Home Activity’s Relax mode, didn’t reduce stress and therefore made it hard to use Noe in the days after until the next day off. Now Noe receives the full 60 points relief.
⦁ We’ve found and fixed a problematic bug in the v0.18 content where rolling back text from close to the end of the scene to the beginning would cause an error, due to a mismarked attribute under the hood. This should be all sorted now, but a heads up to people to be aware this can perhaps happen and please report it if it does!
– Known Issues
⦁ There is an issue with Mac OS’s Catalina which is not addressable by us on the developer side, but can be worked around on the user’s end. “Problem is specifically with the guardian system that won’t let un-noterized applications run on Catalina. The solution is to chmod -R 777 “/appdirectory/” from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/NoemisToscanaRebirth_v0_17_Mac). After this guardian catches it and control clicking on the app lets it be opened.” Repeat: Then you’ve got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us!
⦁ A few versions ago, we altered the way in which Repeat scenes are found and loaded in the Downtime section, as we eliminated a bug that allowed the game to skip over the next outcome in the activity chain if you already met the conditions for later ones. This means now players will see them in order as they should, however it may also mean that occasionally you will see the current repeatable 1 extra time more than needed if you increase the corresponding stats via scenes. It is a minor nuisance, but one we will look to correct in the future. For now, you may see a handful of repeatable 2-3 times instead of 1-2, rather than skip any.
⦁[TEMP ISSUE] We’ve rebalance the number of playable days in True Mode with this version, as we attempt to keep the gameplay enjoyable, moderately challenging, without empty days. However, this leaves a certain subset of players in a slight limbo situation. Players using saves recorded between Day 150 and Day 180 will only be given the remainder amount of days between their current day and the ned game end of Day 180 (for this version), instead of the full intended 30 days. For these players, it is recommended to use an earlier save, or a save from after Day 180 instead and leave these saves for a later release when they will have more time to unlock all new content. As new versions are added, with more days, this issue will naturally disappear. We are sorry for any inconvenience, but that is the nature of managing a game in development. Rest assures, no actual content/progress is lost for anybody.
⦁[TEMP ISSUE] We’ve received a report that ENDLESS Mode has a potential issue for some players that sets money earned and stress to 0 each day, which stalls progress. We are currently looking into this matter to be fixed for the next version if found. For now we recommend new players play on TRUE Mode while this is investigated.
Important! Please know that this is our first release of NTR since we were forced by upcoming technical limitations to rebuild the core coding of the game. This means every scene and every gameplay outcome had to be recoded and it is possible that this may affect the play experience via loading times and image faults. We have done our best to test this and eliminate issues, but we can’t test everything on all platforms ourselves. Please let us know if trouble occurs as we’ll be working with this issue in versions to come as needed. Thank you for your patience and understanding.
Noemi’s Toscana Rebirth v0.19 – “Finding Frankie”
We’re back again in Noemi’s life, with a batch of 30 days walking in her beloved wedge heels. Frankie, as the name suggests, has taken the top spot in our focus, adding 3 scenes to her own arc and taking it to double it’s size with 6 total now. Kelsey also gets in on the action, and also doubles her arc size from 1 to 2 scenes totals. In addition, we’ve not only added new gameplays to the mix, but a whole new gameplay activity to Noe’s time off for it, so all around Philly it’s added goodness.
– Technical information
⦁ Version: 0.19 (“Finding Frankie” Release)
⦁ Weight: 3.17 GB
⦁ Weight Packed: 2.45 GB
– Content
⦁ 4 Full Scenes (for 83 Total).
⦁ 81 New Scene Rendered CGs (for 1258 Total)
⦁ Added 30 playable days to the game time for True Mode (now up until the start of Day 181 / Month 7 Day 1 – Sunday). NOTE: In an attempt to help rebalance the game and curb run-on, contentless grind days, we’ve pushed the Total Day Count backwards in this version, rather than forwards. All players who were past Day 180 will have 30 fresh days in game to play from Day 150.
⦁ 4 Completely New Gameplay Rendered CGs (for 222 Total)
– 4 New Team Bonding Outcomes for the Downtime section, all on the brand-new activity “Clubbing”, and all focused on raising Frankie’s Competitive stat. These Outcomes bring this activity’s chain from 1-4 outcomes, matching the same levels reached by all other activities so far.
⦁ 2 New Semi-Permanent Outfits added to the girls’ wardrobe. Normally we’d detail this a bit more, but to avoid giddy spoilers, we’ll leave it at that.
⦁ ~29,500 New Words of Text and Dialogue
v0.18
– Content
⦁ 3 Full Scenes (for 79 Total).
⦁ 63 New Scene Rendered CGs (for 1177 Total)
⦁ Added 15 new days to the playable game time for True Mode (now up until the start of Day 299 / Month 10 Day 30 – Saturday)
⦁ 18 Completely New Gameplay Rendered CGs (for 218 Total)
– 12 New Outcomes for the Restaurant Manager section, 1 Lv1 set for each girl in Promo (Proactive/Attack Sal), and 1 Lv3 set for both Waitressing (second set) and Entertainment (debut set), again for all girls. That’s 3 each for Noe, Kriem, Frankie and Kelsey once again. See the Nerve UI on Sal’s side of the street for unlocking details on these and all job sets.
– 6 New Team Bonding Outcomes for the Downtime section, once again 1 each for Yoga (Kelsey’s Competitive) Park (Kriem’s Open Mind), Poker (Kriem’s Competitive), TV Binge (Frankie’s Open Mind), Visiting (Frankie’s Romance) and Car Washing (Kelsey’s Romance). These Outcomes bring all of these activities’ chains, and every currently available activity + mode to their 4th links.
⦁ ~23,500 New Words of Text and Dialogue
– Features
⦁ Continuation of the Sal arc, it’s third time as the major focus and the fourth arc to be majorly developed, now up to 11 scenes total and growing. These scenes are now split over 2 distinct and mutually exclusive paths, meaning two paths of 10 scenes each (9 in common). From here, these paths will further diverge with time.
⦁ The pick-up and continuation of Frankie’s arc as it becomes the secondary focus. This side character’s personal story arc now reaches a 3rd scene as we begin to build out world and people around Noemi, as well as the tactical gameplay more with new content incentives.
Reminder! To unlock Frankie arc scenes you must use her to earn her own tips via the Waitress task during the Restaurant Manager sections!
⦁ Expansion of the Restaurant Manager section with new gameplays, including the first set of unlockable Lv3’s for the Entertainment job. These outcomes are a new level of booster, with better tip bonuses and more stress reduction possible. Best of all, they are sexier to see, and the sexiest of the Entertain tasks attainable so far! Also included are the second (and so far final) Lv3 set of Waitress tasks as well, meaning higher tip days are even more likely (as much as 33% chance per day once unlocked!). Also added are new Lv1 Promo task outcomes for attacking Sal, unlocked on game start. The Nerve Unlock UI has been updated to reflect these updates.
⦁ A completely rebuilt game core to handle the storage, loading, and display of CG images (both Scene CG and Gameplay Outcomes) to pre-empt a now known bug within the Unity Engine that affects games of 4 GBs or more. This means CGs are more dynamically loaded as the game is running, which in turn may mean some longer load times in some cases. Please understand just how important and deep reaching this change is, and so we may experience growing pains with the next few versions. Better it’s done now than later when it’s forces on us however.
– Community Feedback
⦁ A further rebalanced game from top to bottom, using first hand play experience and players feedback both. We’ve made a number of small tweaks and changes for this version, the most notable of which are focused around the Entertain daily task. As of now:
– Each point in Open Mind now adds +$1 to the day’s tips to a max for 20 points, on top of each outcome’s range of gains for the day. This is up form +$1 for every 2 points, making it x2 an effective bonus, as well as making each and every point upgrade in a girl’s Open Mind worth something at last. Stress Point reduction is untouched a -1 Stress for each other working girl per 4 points of Open Mind.
– The ranges of Stress Relief for Entertain outcomes for both Reactive Fails (Defending a non-existent trap) and for Sal’s Trap hits have both been reduced to better balance their effects as they were too liberal compared to Good Outcomes.
⦁ We’ve updated the previous version’s headline scene “Let’s Make a Deal” (Sal’s Scene #9) with improved texts, both to fix typos and improve some elements of phrasing and description. All-in-all we’ve updated several dozen nodes in part or fully for a better scene. Thanks to Zhuang Zi Hu Die for the help with this.
⦁ We’ve fixed a small but slightly annoying issue in the Day Planner where the button label was too short on some screen sizes, making the text wrap the last letter below the button itself. This small touch should better reflect a more professional product now. Please let us know if it persists, won’t you? Thanks to Art for reporting this!
⦁ As always, we’ve taken more passes on scenes to update and fix typos sent in by players. We’ve fixed anther scene or two of mismatched portraits for Noe’s tank top vs bolero in the early game. Thanks for the notice to a number guys and gals!
⦁ We’ve updated a Frankie promo (Proactive Good #1) outcome to reflect the correct outfit portrait.
– Known Issues
⦁ There is an issue with Mac OS’s Catalina which is not addressable by us on the developer side, but can be worked around on the user’s end. “Problem is specifically with the guardian system that won’t let un-noterized applications run on Catalina. The solution is to chmod -R 777 “/appdirectory/” from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/NoemisToscanaRebirth_v0_17_Mac). After this guardian catches it and control clicking on the app lets it be opened.” Repeat: Then you’ve got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us!
⦁ A few versions ago, we altered the way in which Repeat scenes are found and loaded in the Downtime section, as we eliminated a bug that allowed the game to skip over the next outcome in the activity chain if you already met the conditions for later ones. This means now players will see them in order as they should, however it may also mean that occasionally you will see the current repeatable 1 extra time more than needed if you increase the corresponding stats via scenes. It is a minor nuisance, but one we will look to correct in the future. For now, you may see a handful of repeatable 2-3 times instead of 1-2, rather than skip any.
v0.17
Our latest additions to Noe’s world include a fresh set of 14 full days in her shoes, that’s 14 more shots at taking back Easy Street and pushing back Sal. We’ve bumped up the Sal arcto 9 scenes now, adding the new longest scene in the game by far, as he and Noe redraw the lines between themselves again. Meanwhile, the Main Storygets a double scoop forward on the heels of it’s last version renewed kick-off. Forward then, unto the breach!
– Technical information
⦁Version: 0.17 (“Business Affairs” Release)
⦁Weight: 2.88 GB
⦁Weight Packed: 2.25 GB
– Content
⦁3 Full Scenes (for 76 Total).
⦁65 New Scene Rendered CGs (for 1114 Total)
⦁ Added 14 new days to the playable game time for True Mode (now up until the end of Day 283 / Month 10 Day 13 – Thursday)
⦁ 18 Completely New Gameplay Rendered CGs (for 200 Total)
– 12 New Outcomes for the Restaurant Manager section, 1 Lv1 set of each for Cooking, Promo (Reactive), Entertainment. That’s 3 each for Noe, Kriem, Frankie and Kelsey. All these new additions are automatically unlocked from the start of the game (and after girl/job unlocks are acquired).
– 6 New Team Bonding Outcomes for the Downtime section, 1 each for Yoga (Kelsey’s Competitive) Park (Kriem’s Open Mind), Poker (Kriem’s Competitive), TV Binge (Frankie’s Open Mind), Visiting (Frankie’s Romance) and Car Washing (Kelsey’s Romance). These Outcomes bring all activities’ chains to their 3rd links.
⦁ 15 Completely New and Original Sound Tracks/Loops (for 15 Total)
⦁ ~26,100 New Words of Text and Dialogue
– Features
⦁Continuation of the Sal arc, it’s second time as the major focus and the fourth arc to be majorly developed, now up to 9 scenes total and counting.
⦁ Continuation of the Main Story arc after it’s recent revival, giving us more warring restaurants in our playing and more schemes between the teams of on either side of Easy Street. This arc reaches up to 22 scenes, as the game begins to settle into a new Act 2 phase now that Team Noe is complete.
⦁Sound! We’ve overhauled our entire engine and every scene in it to bring a better experience to you overall. We’ve added our first background music release, thanks to a dedicated and generous fan, and now our first beWilderversecontributor, MaffinMusicMan. It’s our first attempt at sound in a professional capacity, but not our last, as in future versions we will be continuing to refine and add music to further improve the game. Feedback is appreciated, as is patience. Thank you.
⦁New UI features, including a Settings Menu and an interim Credits page (which will likely be finalized when the game is complete with proper acknowledgements and special thanks). As of now the Settings Menu is focused on audio and text matters, but may well be expanded in the future.
– Community Feedback
⦁ In including a new Setting Menu to go with the important need for volume control with the new sound system, we we’re certain to also include an expansion for the text sections to address peoples’ desire to also set their own Typewriter effect speed. This has been asked for a lot and for a while, so we took the first chance to do it for the community.
⦁ As usual we have playtested and rebalanced the game for this version, fixing and improving values and rewards as we build up and roll on. Highlights of this testing and players’ feedback include a 66% boost to the range of Tip Boosting values for Entertainment Lv2’s, making them more powerful and increasing potential tips earned substantially when paired high cooking and rep bonuses. Enjoy!
⦁ We’ve taken further passed on some a number of scenes, updating and fixing some typos send in by various players. We’ve also fixed a handful of mismatched portraits, including Noe’s tank top vs bolero on outfits, and also Asana in a particular case. Lastly we’ve fixed 2 instances of flickering CGs caused by incorrect changed in the CGs on single nodes in scenes. Thanks for the notice to a number guys and gals!
– Known Issues
⦁ There is an issue with Mac OS’s Catalina which is not addressable by us on the developer side, but can be worked around on the user’s end. “Problem is specifically with the guardian system that won’t let un-noterized applications run on Catalina. The solution is to chmod -R 777 “/appdirectory/” from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/NoemisToscanaRebirth_v0_17_Mac). After this guardian catches it and control clicking on the app lets it be opened.” Repeat: Then you’ve got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us!
⦁ A few versions ago, we altered the way in which Repeat scenes are found and loaded in the Downtime section, as we eliminated a bug that allowed the game to skip over the next outcome in the activity chain if you already met the conditions for later ones. This means now players will see them in order as they should, however it may also mean that occasionally you will see the current repeatable 1 extra time more than needed if you increase the corresponding stats via scenes. It is a minor nuisance, but one we will look to correct in the future. For now, you may see a handful of repeatable 2-3 times instead of 1-2, rather than skip any.
We are thrilled to report that there are no other known issues at this time. Please do inform us via message or our Discord server if you do come across any, we sincerely mean that.
v0.16
Almost all the new things to tastes come under the Deli roof this time, and as Noe’s feud with Sal steps up to “ridiculous but great fun” phase, we are left with an evil smiling and a hunger for more!
v0.15
– 4 New Scenes, 3 for Asana (2 of them x-rated), 1 for Sal.
– 12 New Gameplay Additions on the Waitress task. 1 new slate of sexy twists on the recently added traps that see Alice and Beth get into trouble thanks to each of the Little Toscana women. 1 new slate of Reactive guarding outcomes for when traps don’t spring, but they are more rewarding than the current crop in that category. Lastly 1 new slate of overt sexy, shamelessness and touching as the girls get Proactive in the hunt for tips, Reputation be damned!
– Rebalanced Nerve system for driving the Restaurant Manager outcome unlocks, some quality of life UI improvements and some rebalanced gameplay values for higher base earnings and rounder multiplier stacks.
v0.14
– 5 New Scenes, 3 for Asana (1-2 of them x-rated), 2 for Sal.
– 4 New Gameplay Additions, 1 new slate of tougher, sexier and more headbutting traps for the Waitress task. Each girl get’s their own new trap to put their foot in when Little Toscana’s Rep is in the middle+ ranges.
– Lower level trap rebalances on Rep damage (moderately nerfed). Slightly easier Asana scene unlocks for her sexiest scene of the last version. We’re also keeping the lesser compression settings for at least another version.
v0.13
– 4 New Scenes, 1 of them x-rated, all of them for Asana. Almost 20% increases CG count to cover the last half-content version too.
– No new gameplay additions, instead a focus on balancing and extending scenes.
– Largely reduced image compression for Scene CGs, with the intention of a higher quality art experience.
v0.12
“This release, dubbed “A Whole Lot to See Here” marks the twelfth full game release in the NTR branch of the beWilderverse. It’s the third specific character release for Damon, this time split with Asana in a half-content, half-tech build. Damon’s arc reaches a its pause point with a bang and a twist, setting up what’s to come in the future for the Noe and her young beau. Meanwhile Asana is getting in on the game again, also setting herself up as a friend and ear for Noemi to lean on. She’s got her special ways to make Noe’s world a sexier place! Gameplay wise, it’s a big expansion too, from the full feature gallery, the dozen added Downtime activity outcomes, and the new Endless mode for casual players… v0.12 is indeed, a whole lot to see! So…”
… Enjoy our main course of Noemi’s Toscana Rebirth!”
Heads Up! By player request and to keep in line with our other game’s (Agents of Heels) practices, we’ve moved the Save Files location to the AppData folder instead of the root folder! You will have to move your saves to:
Users/YOURNAMEHERE/AppData/LocalLow/Bewilder/Noemis_Toscana_Rebirth
(Windows) or the equivalent for Mac/Linux in order for them to be recognized. From now on however, saves in this folder will persist automatically between newly downloaded versions so this should be the last move you need to make..
Noemi’s Toscana Rebirth v0.12 – “A Whole Lot to See Here”
This update adds True and Endless modes to the game, and at the same time increases the former’s time by a whole new 21 days. Three weeks more with Noe? Yes please! That’s up to 192 days with the finest woman we know! This version adds another pair of scenes to the Damon arc, putting the heat on Easy Street before her world comes crashing down… or does it? The Asana arc has a scene added as well, putting her up to 2 for now, and getting her pump primed for the best yet to come for two girls! That’s 3 new scenes, plus 12 gameplay outcomes, for this half-content build. The other half is our tech additions, including a sparkling new Gallery to replay all the scenes, and Endless Mode for players who want to play non-stop, and a completely rebuilt Progress Tracker too. All in all, we’ve added a lot to the experience.
– Technical information
⦁ Version: 0.12 (“A Whole Lot to See Here” Release)
⦁ Weight: 1.26 GB
⦁ Weight Packed: 742 MB
– Content
⦁ 3 Full Scenes (for 56 Total).
⦁ 38 New Scene Rendered CGs (for 723 Total)
⦁ 12 New Gameplay Rendered CGs (for 159 Total)
– 12 New Downtime Activities Outcome CGs.
– 5 New Relax Outcomes: 2 Park (#3-4), Car Washing (#4), TV Binging (#3-4)
– 4 New Self Improvement Outcomes: Yoga (#3), TV Binging (#2-3), Poker (#3)
– 3 New Team Bonding Outcomes: Poker with Kriem (#2), TV with Frankie (#2) and Car Washing with Kelsey (#2).
⦁ Added 21 new days to the playable game time for True Mode (now up until the start of Day 192 / Month 7 Day 13 – Thursday)
– Features
⦁ Continuation of the Damon arc, giving the second majorly developed character arc to 13 scenes total now.
⦁ Revival of the Asana arc, adding a scene to her thread making her content 2 scenes long for now.
⦁ Expanded the Downtown Gameplay section with a dozen new repeatable downtown activities outcomes, including interactions with Damon, Asana and Beck, team training with Kriem, Frankie and Kelsey, as well as new training outcomes for all of Noe’s stats (excluding Nerve) rewarding players for totalling up to 6 points for each stat.
⦁ Added an option for an Endless mode, which will allow the player to have an unlimited amount of days to unlock any and all content without restriction. This is by popular fan demand, as we wish to cater to as many game playing styles as is reasonable. True mode will still be the focus of our development and will keep the challenge / less grindy feel to experience should all go to plan, but support for Endless mode is also included.
⦁ A brand new Gallery Mode to replay unlocked scenes. The game will now track when you have unlocked scenes, including scenes unlocked previously when loading old saves and between playthroughs. It’ll also remember between game sessions. The Gallery can be accessed from the Main Menu.
⦁ Reworked and improved Progress Tracker integrated to Day Menu for real now. Not only is it graphically improved, it now gives all the information for unlocking the next scene in each arc (as it only did for the main story before) by hovering over the individual character portrait. It also includes the path info and a flavour text / hint for each individual scene. A quick view of the required main stat, or cash in the case of the waitresses, can also be seen at a glance.
Please Note: While Endless Mode, the Gallery and the new Progress Tracker have all been tested extensively by the team, all are distinct and large new features on their own, let alone to have 3added in a single version. It is possible that some unforeseen / minor bugs may yet be found, so please bear with us and do report any unusual activity or problems.
⦁ Massive rework and overhaul on UI pieces on almost every menu. Most of these include small changes to enforce alignments better, fix overlaps, adjust for preserving aspect ratio etc, but also includes a number of improved UI screens overall
– The Day Menu (first screen of the day) has received an updated look, including a new background featuring Little Toscana and Easy Street.
– Included with the Day Menu, an improved New Game Intro window as been introduced, as well as the selection of True or Endless game modes.
– The Restaurant Manager gameplay screen has been given several small but noticeable improvements to the sprites layout, in particular the images of the girls when selected for tasks.
– The VN Scene’s Keyboard Info Board has been updated.
⦁ Updated the Downtime section of the game to account for the longer times available to play per playthrough, as well as the unfinished incremental nature of the gameplay. Now when a player maxes out a Stat for Noe or the other girls, the menu will no longer block the activity from use.
– This was originally done to stop players wasting days building stats that were maxed out, however as an unintended consequence it would lock them out of seeing future outcomes in that same activity.
– Now the game will leave these activities open so you can see new scenes as they are added, and the game will tell the player that the stats are already maxed instead (via the scene text itself and the Stat Up icons disappearing from the UI).
⦁ Fixed a bug that would allow Damon scene that are cued to the Home Activity play if you picked Park while they were open to play. Now the Damon scenes play on the correction option instead of both.
– Community Feedback
⦁ As per request after our Endless Mode announcement as part of one of our teaser posts, we’ve added a pop-up UI that will allow each save from pre-v0.12 versions of the game to be converted to an Endless mode playthrough at no cost to the player, or they can keep it as True mode instead (by default, all previous saves are True mode). This option will only be given once per save file. Once overwritten, this option selection will be permanent. This will allow players to keep their main playthroughs up to this point and still be able to enjoy Endless mode without a restart, if they so choose. Thanks to mh03 for this suggestion.
⦁ As per fan request also, and to stay consistent across both NTR and AoH, we’ve moved the save file location to the AppData folder (Windows) and it’s equivalent on Mac and Linux. Check Unity’s site for its default save locations on these platforms. This change over will mean that this version should be the last time you need to hold on to and manually move your saves. Instead they will be persistent across downloaded versions by default. Thanks to all who requested and laid out a case for this change.
⦁ We’ve added new keypress keyboard controls to the VN section of the game. Now you can use the 1 / 2 / 3 keys above the keyboard to select the options in the decision menu when active. This means that in the very rare cases that the decision screen is part out of frame or unresponsive, you have the option of selection through the keyboard instead. Any resolution issues with this menu are still under investigation, but this workaround will help in any case. Thanks to titouille313 for inspiring this idea
⦁ We’ve updated the Name Text beside the portraits in the VN sections of the game to allow for better visibility and cleared reading. We’ve also made Noe’s colour a brighter shade of teal for the same reasons. Thanks to the few who pointed this issue out.
– Known Issues
⦁ There is an issue with Mac OS’s Catalina which is not addressable by us on the developer side, but can be worked around on the user’s end. “Problem is specifically with the guardian system that won’t let un-noterized applications run on Catalina. The solution is to chmod -R 777 “/appdirectory/” from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/AoH_017_Mac). After this guardian catches it and control clicking on the app lets it be opened.” Repeat: Then you’ve got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us!
⦁ Upon using the Gallery to view a scene for the first time, expect a lag in loading the scene, especially if you have yet to play the main game on this session. This is due to the game needing to load all the VN scene art assets as well, which would normally happen when you are playing the game but may not have had a chance if you are only just using the gallery. We will look into making this loading more efficient in future if we are able, but for now this warning should be enough to set expectations.
⦁ We’ve altered the way in which Repeat scenes are found and loaded in the Downtime section, as we eliminated a bug that allowed the game to skip over the next outcome in the activity chain if you already met the conditions for later ones. This means now players will see them in order as they should, however it may also mean that occasionally you will see the current repeatable 1 extra time more than needed if you increase the corresponding stats via scenes. It is a minor nuisance, but one we will look to correct in the future. For now, you may see a handful of repeatable 2-3 times instead of 1-2, rather than skip any.
We are thrilled to report that there are no other known issues at this time. Please do inform us via message or our Discord server if you do come across any, we sincerely mean that.
v0.11
Not available.
v0.9
Heads Up! We’ve found and fixed a bug with unlocking Frankie and by extension Kelsey too. For those who got accidently locked out of the main story early, the game should auto resolve the issue for you and allow you to play on any save properly now. However, it is our recommendation that you restart from the beginning for the best experience and pacing of the story, especially now that the gameplay has more rebalancing. It is up to you however; it should work either way.
Noemi’s Toscana Rebirth v0.9 – “Beck in Business”
This update added another 19 new days to Noe’s life and times at Little Toscana, putting her up to 111, which is almost a full 4 Months her calendar! This version adds another batch to the Beck arc as we get more x-rated action there before turning to a new character focus. That’s 3 new scenes along his arc, and in addition there is 1 Main Story and 1 Kriem arc scene too. The gameplay has also gotten another sizable rebalance, plus the last major expansion with the Entertain task now online, giving each girl a Lv1 outcome for each potential scenario, and a few new UI updates to help out too. The full list of additions and improvements is below!
– Technical information
⦁ Version: 0.9 (“Beck Again” Release)
⦁ Weight: 1.02 GB
⦁ Weight Packed: 582 MB
⦁ Updated Windows builds of the game to a 64-bit build and both Mac and Linux to Universal (32+64 bit), which will now allow Mac players to keep playing after a recent iOS update that blocked 32-bit builds (as far as we are aware).
– Content
⦁ 5 Full Scenes (for 44 Total).
⦁ 66 New Scene Rendered CGs (for 540 Total)
⦁ 24 New Gameplay Rendered CGs (for 123 Total)
– 24 New Restaurant Management Outcome CGs Total.
– Added a Lv1 Outcome to the Entertain Task for each girl, 1 for each scenario (Good result, Bad result, Proactive Success, Trap Hit, Trap Reversal and Reactive Caution). That’s 6 Outcomes per girl, for 24 Total
⦁ Added 19 new days to the playable game time (now up until the end of Day 111 / Month 4 Day 21 – Sunday)
⦁ Added 1 new Permanent Outfit to the game: Kelsey’s Dragons Cheerleading Outfit. Also added 1 new Temporary Outfit to the game: Noe’s mixed Tank Top and Pyjama Shorts.
– Features
⦁ Expanded the Restaurant Gameplay section to include the Entertainment Task for all girls, once unlocked via the main story. By sending a girl to Entertain, she will increase base (before bonuses) tips for that day’s waitresses and reduce the amount of stress gained for all girls expect themselves and those resting. Both bonuses are included in the amount shown for the day in their section of the results. A bonus to tips earned / stress burned is added based on the girls’ Open Mind stat as well. For every 2 points of Open Mind, and extra $1 is added (up to +$10 bonus), and every 4 points relieves an added point of stress (up to -5 gained stress bonus).
⦁ Continuation of the Beck arc, giving this first majorly developed character arc to 9 scenes total now, and including 3 x-rating scenes (2 new ones). Also, the continuation of both the Main Story and Kriem’s personal arc as well.
⦁ We’ve added a new toggleable heads up UI to the VN sections of the game that will display the Keyboard shortcuts listed in the accompanying files in the game now too, so you don’t have to go looking for them.
⦁ Vastly rebalanced the Gameplay section including tips earnings, Rep gains / losses, and most importantly Stress gain. The full list of changes includes:
– Reduced the cost of doing Yoga on down time days to 0, now making it so nothing adds to Noe’s debt anymore and meaning you can’t go backwards on your debt progress. At the same time, Yoga’s stress release is now nerfed back down to the same level as the other activities, now reducing 60 points at a time.
– Now that Yoga doesn’t have a greater bonus and cost, we’ve flattened the tier of stress relieving activities. Park and TV scenes now also reduce stress by 60 points each. Poker, Car Wash and training scenes (which all give you money or points as well as stress relief) reduce by 35 points.
– Increased upper limits for Good outcomes and increased lower limits for Bad outcomes for Waitressing, Cooking and Promotion. This means you can now attain Good outcomes at slightly higher stress levels than before, and at the same time Bad outcomes don’t kick in until a higher stress level is met. This means if you keep stress to low-to-mid levels, you should mostly only get Good Outcomes (trap situations not included so watch out for them).
– Reduced the amount of Rep gained and lost using the Promote task, making the Competitive Stat bonus more effective in the process. Lv1 outcomes now gain Little Toscana Rep / lose Sal’s Deli rep by 3-5, instead of 3-7. Lv2 results are now 4-7 instead of 4-9.
– Increased Tips earned when using the Proactive attitude on Waitressing by 100%. Now girls will earn a guaranteed $50-60 before bonuses and multipliers on success. There is no additional cost to reputation. (Thanks to Always Absent for this suggestion).
– Reduced stress gained across all Promote outcomes. Also levelled out the amount of Rep Gain and Loss for both Good and Bad Outcomes between the girls (Competitive Skill bonus not included, girls with higher Competitive skill will still get bigger bonuses).
– Also reduced the amount of Sal rep lost on successful Trap Reversals, now down to 2-5 from 3-8 per reversal. Conversely, Waitress traps that land will have a weaker hit to your rep, now down 10-13 from 12-15.
– Community Feedback
⦁ Found and seemingly fixed a bug that locked out players from advancing the Main Story and unlocking Frankie during the game. This bug should auto fix itself and continue on with a simple save data load (check the Heads Up! above about this please.) Thanks to several people for flagging this, Alfius for the detailed feedback and BoyGeorge for the save files for testing!
⦁ Found and fixed a bug that reset Sal’s rep to the default of 80 or the last held value upon restarting the game programme. Thanks to Alfius for alerting us to this one!
⦁ Updated the Restaurant Manager Tutorial Board to now reveal information in a tiered style, opening new pages when new relevant gameplay sections are unlocked. This should help new players avoid being overwhelmed with unneeded playing info right from the start. Thanks to Alfius for this tip too!
⦁ Increased the size of the button to open the Progress Tracker on the Day Menu so it is now more visually prominent. We also increased the size of the Progress Tracker and especially made the primary stat icons for each character arc bigger/more visible.
⦁ Found and fixed a bug that would allow players who rejected, and thus ended Beck’s arc early, to see follow up scenes. Now this should be sorted and by telling Beck to fuck off, he’ll stay fucked off.
⦁ Found and fixed a bug that was stopping the Proactive Cooking bonus from affecting all other girls outcomes on occasion, instead it would trigger and help girls down the line only. Now all waitresses should get the double tips bonus regardless of who does it. (Thanks to Always Absent for flagging and confirming this existed).
⦁ Found and fixed another bug that meant that Car Wash outcomes on down time days override Poker when selecting Poker activities. Now poker should play properly.
⦁ Fixed a small UI issue that told players they had 1 day left on the last day. Now the days remaining count is properly aligned to the actual playable days.